Right, so we've gone over this already. I'm a bad, bad man who likes to ignore his readers, or reader, I'm not sure. Is there even one of you?
Well, in either case I passed another semester and retain only one more before escape. I've already begun my plans for world dom... I mean, game design. Yes, game design...
Zac and I have begun work on an as-yet untitled game which thrives in the psychological horror genre that is collecting so much dust behind the hack-n-slash horror genre.
I've been wondering, honestly what everyone plays games for, as I work on scripting this game. The gameplay itself is not terribly complicated, puzzle solving mostly, but the story is intensely complex with layers upon layers of subplots within characters. Plots that are somewhat extraneous to the game itself and could be ignored by any number of players, but I think they give that little bit of realism that makes this goal of this game possible; that goal being to make players wear diapers they're so terrified. A noble goal, I know.
What I'd like to ask the world then is this, what do you play for? I play games for escapism and imagination expansion, same a reading, but I'm curious what it all means to you. In either case, that's all I have for the moment. I've been shamelessly spending time with my fiancee and I intend to continue this trend. Merry Christmas (late) and Happy 2009 (early).
29 December 2008
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2 comments:
I play games so that I can murder things in their stupid, stupid faces.
Jeeze, Zac, that's a bit disturbing.
Time, my friend, is the greatest enemy of us all. No one knows how much we have and yet when we're young, we are too apt to waste it on frivolous pursuits. If you develop your story that focuses on this, time running out, you might have something.
Maybe something where a death clock is hanging over the character's head. Each move they make either advances to the advent of their death, the stroke of midnight, or pushes them further away from the fateful hour.
The game would show how the choices we make determine our fate.
The game would always run out of time and death would always be inevitable, or would it? Would it be possible to beat death? Now wouldn't that be interesting to entertain?
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